![]() ĭefeating Spiders in the Hikikomori Routeĭeals 400 damage to all enemies, and decreases their defense by 3 tiers. ĭefeating Heights in the Hikikomori Routeĭeals 3.5 x ATK - DEF to a target and decreases its speed by 3 tiers. ĭeals 3 x ATK -DEF(steam JP,KR version) or 3 x AGI - DEF(all other versions) to all enemies, and decreases their attack by 3 tiers. ĭeals 3 x ATK - DEF four times to a target. If on the last emotion tier, it will deal 6 x ATK - DEF. If on the second emotion tier, it will deal 5 x ATK -DEF. If Omori is on the first emotion tier, it will deal 4 x ATK - DEF. If Omori is Neutral, it will deal 3 x ATK - DEF. If the target has any emotion, it will deal 3.5 x ATK - DEF. Reduces the target's speed, attack, and defense by one tier. If the target is Sad, it decreases its defense by 3 tiers. ĭeals 2 x ATK - DEF damage, and inflicts Sadness to Omori and his target. ĭeals 3 x ATK - DEF damage, if the target is on any tier of Happy, it decreases its speed by 3 tiers. If Omori is in any tier of Happy, it will deal (ATK + LCK) x 2 - DEF. This can vary from enemy to enemy and can be seen in detail on their respective enemy pages. Īt the end of the turn, applies either a "single-target" or a "multi-target" state to the target, forcing it to use either a single-target attack or a multi-target attack for two turns. ![]() If Omori is in any tier of Angry, it will instead deal 2.25 x ATK - DEF. if the target is any tier of Angry, it will decrease its attack value by 3 tiers. If Omori is any tier of Sad, it will deal 2 x ATK. Īcts first, reducing damage taken by 50% for 1 turn. Like attack, all skills, with very few exceptions, have the default 20% damage variation and can hit right in the heart, skills which this does not apply will have it written on the list below. Keep in mind that every skill that applies emotions and buffs can be applied again to increase the tier. Below is an abstract for each character's skills, a more complete list can be seen at the character page. All basic attacks have the default 20% damage variation and can hit right in the heart, basic attacks from real-world party members can't hit right in the heart.Įach character has access to a variety of skills that they can use, however only four skills can be equipped at the same time, including the ability to guard attacks. The basic attack always has the same formula of doing double the character's attack minus the target's defense. The default attack option, shared with all party members, doing an attack allows the use of follow-ups when pressing the movement keys in direction of a living party member. In the real world, he uses his fist.Ĭharms are equipable items shared between all characters, each character can carry one charm, which will grant a variety of different effects, like increasing stats, granting emotions or immunity to it, changing battle rewards, etc.ĭuring the battle, there is a set of actions the player can take at the beginning of the turn, these are: Hero, while in Headspace, uses cooking and serving utensils, like pans and spatulas.In the real world, he uses his Basketball. Kel, while in Headspace, uses various types of balls as weapons.In the real world, she wields her Nail Bat. Aubrey, while in Headspace, uses a variety of blunt-force weapons, such as hammers, bats, and pillows.Omori uses knives to attack, while Sunny uses the Steak Knife, his own hands or the Violin.Each character uses different types of weapons, as seen below: The player is only able to change the weapon of the dream world cast, except Omori. Weapons are the characters' main method of attacking, granting the hit rate needed so the characters can hit something. The default hit rate for all party members is 0%, with most weapons granting +100% hit rate. Hit rate: Hit rate determines whether an attack hits or misses.Each Luck point equals +1% critical hit rate. Luck: Luck controls the critical hit rate.During speed ties, the party leader will move first, followed by the order of Omori - Aubrey - Kel - Hero, then finally, the foes. Speed: Speed works like an "agility" value, affecting the turn order and the chance to run from a battle.Note that there are Skills that can bypass defense. Defense: Defense works as predicted, decreasing damage taken by attacks.Attack: Attack decides the amount of damage most attacks do, with a few exceptions.Enemies do not use Juice for Skills, and instead use it for damage reduction when they are inflicted with Sadness. Most Skills costs Juice to use, and party members are unable to use Skills that require more Juice than what they currently have. Juice: Juice is the amount of "MP" party members and enemies have.If fully depleted, the character becomes "Toast" and will be unable to fight. Heart: Heart is the amount of "HP" party members and enemies have.Most stats in the game mirror typical RPG stats, save for some small differences, as seen below:
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